When initially constructed, the Archer Tower is a basic wooden tower tied up with ropes, partially inside a square hole in the ground, with a lever next to it.The best choices for attack are high health troops combined with low health, high attack troops, as the high health troops will soak up all the damage, leaving the low health ones to attack.If you use Sneaky Archers or Beta Minions to snipe buildings and there are no more unprotected buildings, choosing buildings protected only by a single long-range Archer Tower will give your troops the most time to attack before they are destroyed. Long-range Archer Towers have fairly low damage output. Use tanks like Boxer Giants to distract it so that supported troops can take down outer buildings.Try to swarm the Archer Tower with swarm units such as Raged Barbarians as it is single-target.Placing Air Bombs and setting Mines and Mega Mines to air near an Archer Tower can help with its single-target weakness, especially against hordes of Beta Minions and Drop Ships.It is typically wise to put an Archer Tower near a Cannon or the Multi Mortar due to the fact that neither of these two defenses can target air units.Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units. It is typically a good idea to upgrade Archer Towers before you upgrade Cannons.You can protect Archer Towers with splash damaging defenses like the Crusher since it is a single-target defense.However, it is more effective at taking down tank-units, and they are more able to handle small swarms of Bats or Skeletons in this manner. An Archer Tower that is set to Fast Attack cannot protect buildings in front of it.However, the Sneaky Archer's Cloak ability allows it to hide for a few seconds, and the Archer Tower can do nothing to stop the Sneaky Archers under their cloak. An Archer Tower set to Long Range can protect outer buildings from Sneaky Archers, Beta Minions, and Cannon Carts set to mortar mode.Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses. Therefore, it is generally a good idea to place them on the outer perimeter of the base. Archer Towers can target both ground and air units at an amazing distance.Like with other gear ups, only one Archer Tower can be geared up. This requires a level 6 Archer Tower in the Builder Base, which is unlocked at Builder Hall 6. The Master Builder can go to your Home Village and gear up an Archer Tower that is level 10 or above in order to allow it to toggle between Long Range and Fast Attack modes, which requires Town Hall 8.This comes at the cost of range – even as its range is reduced by three tiles, it covers only about half of the area that a Long Range Archer Tower would cover.
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