![]() but it's not quite natural knowing such things about foreign nations - unless having an embassy, maybe. and of course, diplomatic proposals are limited to the amount of gold owned by a nation. that's probably a hint for players, telling them how poor or rich they are. therefore i would appreciate, if there were additional columns in the nations report: a column with the amount of gold owned by a nation and two columns with yes/no/not known, if i have at least one tech that nation hasn't et vice versa.ĥ) as far as i can see, the amount of gold owned by a nation is always known, if there already had been contact. selling techs to other nations can make you a lot of money, especially when playing with dozens of them. therefore it would be nice to have another report giving a table with each nation in rows as well as columns and all of the diplomatic states in cells (if known by player).Ĥ) i'm quite always going for tech leadership. i would like it better if it was on the right of the screen or, probably preferable, if the game just displays it the way it was displayed the last time before saving or closing tech tree.ģ) when playing with lots of nations, it's really hard to keep track of the diplomatic states of all those nations to each other. especially for new players who haven't figured it out.Ģ) when loading a saved game or probably just when opening anew tech tree, the most advanced tech known is at the left of the screen. and only single player mode.ġ) when adding a settler to some already existing city, the new citizen won't be assigned to work the way new born citizens or the first founding citizen are. but maybe and hopefully my suggestions help making freeciv even better. so i'm sorry, if i repeat stuff you already have an eye on. v, -version Causes the server to display its version number and exit.I had some look at the wiki and this forum, but i'm far from understanding what is or has been going on in the community and what has already been discussed or proposed or is being worked at. The distribution has an example that sets options to be similar to Civilization I, which the option -r /usr/local/share/freeciv/rv would read. r, -read Specifies a file of server commands which the server will automatically read and process, as if you had typed them in at the server's prompt. s, -saves Specifies a directory where save games. e, -exit-on-end When a game ends, exit instead of restarting. q, -quitidle Quit if no players for the specified time in seconds and restarts a new server. This log contains information for player ranking. R, -Ranklog Defines a log file to be produced during processing. You may need to use this if 5556 is not available for your use on your system. Specifies the TCP port number to which clients will connect players must know this number to be able to connect if they are not to use the default of 5556 decimal. p, -port Freeciv has gotten the 5556 port assigned by IANA. M, -Metaserver Specifies an address for the metaserver to send information. ![]() m, -meta Notify metaserver and send server's info Use the -d option to set how much is logged. With a log file, such messages go to the log instead. By default, "fatal" and "normal" messages are printed to standard output. l, -log Defines a log file to be produced during processing. h, -help Prints out a description of the command line options and exits. europe.sav the real Europe at 200x100 size. earth-80x50.sav the real Earth at 80x50 size. ![]() The distribution comes with such scenarios, typically stored in /usr/local/share/freeciv: earth-160x90.sav the real Earth at 160x90 size. This is for reloading saved games, or for loading scenarios. f, -file Loads a saved game into the server before initialization, instead of starting a new game. Level 4 adds to this debugging messages and allows them to be printed on a per-file and per-line basis (see the README coming with the distribution). The number should be 0 for fatal messages only, 1 for fatal and error messages, 2 for fatal, error and normal messages or 3 for fatal, error, normal and verbose messages. d, -debug Sets the amount of debugging information to be logged in the file named by the -l option. ![]() b -bind Listen for clients on a given address. N -Newusers Allow new users to login and be registered in the players base if authentication is enabled. G -Guests Allow guests to login as 'guest' when authentication is enabled. a -auth FILE Enable server authentication with configuration from FILE.
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